Overview of Town Simulation example
this example from a Well House Consultants training course
Source code: towns_about Module: U050
This is data that was set up for an excersize - a series of town
each with its population, its accessability represented by a
public transport (trains per hour) factor, and its current house
prices. Some towns are marked as "growth" where there is official
encourgement for the town to expand, and there will be a supply
of houses available. Others are marked "stable" where housing
will be less easy to find.
This example is a simulation, very much like a character based
game where each player is moved forwards every second or even
more frequently with modern processors, except that we've come
up with a very simple model for our town development ... the
delegates I was training will be attending courses on writing
computer games / games physics, and also on good coding practise,
design, version control and lots of other very important subjects
which must come in to play as the application gets large.
towns_about - this file
town_sim.txt - the data (includes specification as comments)
town_simulation - the main program
towns.lua - module describing growth and stable towns
towns_output - sample output from the program
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