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Game programming - books in our Library
This page is a listing of the books on the subject of Game programming in our library, which is available for use by trainees who attend our public training courses.
TITLE
Physics for Game Developers
EDITION
1st
ISBN
0-596-00006-5
AUTHOR(S)
David M. Bourg
PUBLISHER
O'Reilly & Associates, Inc.
PUBLISHED
2001
LEVEL(S)
3 and 4 [about levels]
Order Physics for Game Developers from amazon.com
SYNOPSIS
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly ... more

TITLE
Game Programming with Python
EDITION
1st
ISBN
1-58450-258-4
AUTHOR(S)
Sean Riley
PUBLISHER
Charles River Media
PUBLISHED
2004
LEVEL(S)
4 [about levels]
Order Game Programming with Python from amazon.com
SYNOPSIS
If C and C++ are the languages of choice for game programmers, why should you consider using Python? Game Programming with Python explores this question ... more

Total of 2 books listed out of a total of 609 books

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